ELEMENTORS [Alfa]
A downloadable game for Windows, macOS, and Linux
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A creature-merge autobattler with two synergy systems running at once.
Merge creatures on a 6-slot hex board and stack two independent synergy axes - type and element - at the same time. Play against PvE (creeps and bosses) and the well-known async PvP of teams other players built.
Your elemental loadout isn't drawn from a shared pool - you build it. Before each run you assemble a d12, and every round you roll for the elements you'll merge.
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The hook
- Two synergies per unit. Every creature counts toward its type (Beast, Dragon, Insect…) and its element (Fire, Ice, Wind…) at the same time. 13 types × 13 elements, fully orthogonal.
- Dice loadout. Build a d12 before the run: 8 faces you choose (any element, repeats allowed), 4 random. Each round you free-roll two dice and add the results to your merge stash.
- Synergy ladders. Type tiers activate at 2 / 4 / 6, elements at 2 / 3 / 4.
- Auto-merge. Three of a kind (same type + same element) → 2★. Three 2★ → 3★.
⚠️ Early alpha (v0.0.1)
This is the first open Playtest, and I'd be incredibly grateful for feedback on any aspect of the game — from UI to synergies, concepts, and mechanics. Please be open and share your impressions — it's super important at this stage. Balance and bugs are routine work that will be handled along the way.
P.S. I absolutely love pixel art, and goal #1 for me is high-quality, beautiful assets. However, at this stage I don't have the means to commission full art design for all the creatures, so I've used AI tools plus my own modest skills to bring every unit in ELEMENTORS to life (even if a bit janky). The first budget will go toward exactly that.
Built with
Godot 4.6, GDScript. Pixellab.
| Published | 1 day ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | ORPG |
| Genre | Strategy |
| Made with | Aseprite, Godot |
| Tags | Auto Battler, Deck Building, Fantasy, Indie, merge, Pixel Art, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Graphics |






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